Nick Toothman

Ph.D candidate
Character Animation @ Institute for Data Analysis and Visualization
Advisor: Michael Neff
Location: Hoagland Hall 272 @ UC Davis
Email: n j toothman at uc davis dot edu


My research explores mesh deformation for 3D character rigs with emphases on skinning, shape control, real-time performance, interactive animation, physical simulation, and virtual reality. Occasionally I post about Aestus: my animation research software.

As a member of the UC Davis ModLab, I also work on Play the Knave, "an augmented reality video game for Windows that enables virtual design and performance of scenes from Shakespeare". My main contributions are the avatar animation system, Kinect components, karaoke text effect, and the Scriptmaker.


Note: some of the links will be to a colleague/co-author's hosted version. If a link no longer works, please contact me and I'll host it myself!

  1. The Impact of Avatar Tracking Errors on User Experience in VR, Nicholas Toothman and Michael Neff, IEEE VR, 2019. Video
  2. Attachment-based character deformation, Nick Toothman, Michael Neff. Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), 2017. Poster, Video
  3. "A Whole Theater of Others": Amateur Acting and Immersive Spectatorship in the Digital Shakespeare Game Play the Knave, Gina Bloom, Sawyer Kemp, Nicholas Toothman, and Evan Buswell. Shakespeare Quarterly 67.4 (2016): 408-430. Paper if Folger's version is unavailable.
  4. Embodying Digital Creativity: Designing Computer Tools to Support Spontaneity and Creative Work in the Arts, Nicholas Toothman, Tyler Martin and Michael Neff. in Digital Movement: Essays in Motion Technology and Performance, ed. Sita Popat and Nick Salazar, Palgrave MacMillan, 2014.
  5. Don't Scratch! Self-adaptors Reflect Emotional Stability, Michael Neff, Nicholas Toothman, Robeson Bowmani, Jean E. Fox Tree, and Marilyn Walker. Proceedings of Intelligent Virtual Agents (IVA'11), Springer LNAI, 14 pages, 2011.